Stream is a term used in computer technology to describe the process in which data is transferred from one computer to another. It is a form of message transfer, typically via the internet, but it can also occur between two computers connected in a local area network (LAN). The process is usually done in a continuous, rapid, and highly controlled manner, meaning that when data is streaming, it is usually done in a continuous and uninterruptible fashion.

A stream consists of individual pieces of data, referred to as packets, that are sent from a sender to a receiver in a steady, consistent flow. This is different than the usual method of data transfer, which involves sending large chunks of data, such as files or folders, all at once. This is beneficial for certain types of applications that require quick, real-time delivery of data, such as audio and video streaming, online gaming, and remote control of devices.

Streaming technology supports applications that would otherwise be impossible or very difficult to use. Since streaming technology is constantly adapting to changing data rates and network conditions, applications that rely on it are robust and reliable.

Streaming technology is an important part of current communication and broadcasting networks, and is being used to transmit audio, video, images, and text over the internet. It is used by major companies such as YouTube, Netflix, and Spotify to provide high-quality content. It is also used by telecommunication companies to provide low-latency services such as video conferencing and VoIP.

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